EvoSpace
Controls:
- WASD - Ship Movement
- Right click - Launch rockets; You got three of them and they recharge over time
Enjoy this mess of a game, we enjoyed making it.
## Fix during game jam
As uploads/fixes were allowed - I added a small patch fixing
- Difficulty scaling math - fire rate was scaling 10x faster than it should
- Re-enabled shooting + explosion sound effects. Had to change godot's sampling frequency to 48khz from 44.1khz.
- Added text input to add player name to loot locker(we used unique ids before that)
Credits:
Void pack by Foozlecc - https://foozlecc.itch.io/void-fleet-pack-1
Status | Prototype |
Platforms | HTML5 |
Author | dkomnen |
Made with | Godot |
Average session | A few minutes |
Comments
Log in with itch.io to leave a comment.
Woha, I had quite some fun the first 5 minutes. Then I was strong enough to kill everything without having to move or use to manual aim canons. I just turned around on the same spot and destroyed everything. Then I left because it was not interesting anymore and the lags were slowing down the game a lot.
The balance should be better and the optimization too.
For the rest, damn, that were 5 minutes of real fun. The graphics rock, the gameplay is smart (evolutions) and the movement is a banger. Great job to you, guys !
Nice game! This was made in Godot, right? I'm a fan of the visuals, but the lack of sound is a bit disappointing.
Also, the game is too large on my screen. Did you set the size on the edit game page? I recommend resetting the size back to the default and keeping the fullscreen button.
Lastly, this goes along with the theme quite nicely!
Hey, thanks for playing the game :)
Yes, it's made in Godot. We had some sound effects made in BFXR, but without a main theme playing in the background they would start being very unpleasant once the shooting intesified.
"
Also, the game is too large on my screen. Did you set the size on the edit game page? I recommend resetting the size back to the default and keeping the fullscreen button.
"I'll check this out - We set the game window to 1920/1080 because that's the only thing we tested with. I think we made all of the UI responsive, but gotta double check - if it works I'll definitely lower the window on the game page. Thanks for the suggestion :)
No problem. That should help.